Node {
RsID 111
Strg "Echelle"
Strg "Nombre de bandes"
Strg "Densit"
Strg "Phase"
Strg "Interfrence X"
Strg "Interfrence Y"
Strg "Interfrence Z"
Strg "Coordonnes absolues"
}
Node {
RsID 211
Strg "Echelle"
}
Node {
RsID 1000
}
Node {
RsID 1002
Strg "Bosselage"
Strg "Pas d'interaction avec la lumire si transparent"
}
Node {
RsID 1008
Strg "Canal"
}
Node {
RsID 1009
Strg "Texture :"
Strg ""
Strg "Editer"
}
Node {
RsID 1010
Strg "Echange de Textures"
}
Node {
RsID 1013
Strg "Canal"
}
Node {
RsID 1014
Strg "Latitude"
Strg "Ligne du Mridien"
Strg "Personnalis"
Strg ""
Strg "La direction de la tangente est"
}
Node {
RsID 1100
Strg ""
}
Node {
RsID 1101
}
Node {
RsID 1103
Strg "Alpha Prmultipli"
Strg "Couleur et Alpha"
Strg "Couleur uniquement"
Strg "Alpha uniquement"
}
Node {
RsID 1104
Strg "Lignes horizontales"
Strg "Lignes verticales"
}
Node {
RsID 1105
Strg "Echelle absolue"
Strg "Nervures"
Strg "Perturbation"
Strg "Ondulation"
Strg "Mlange"
Strg "Rpartir"
Strg "Direction"
Strg "Centre"
}
Node {
RsID 1106
Strg "Taille des taches"
Strg "Mlange"
Strg "Rpartir"
}
Node {
RsID 1107
Strg "Lignes horizontales"
Strg "Largeur"
Strg "Lignes verticales"
Strg "Hauteur"
Strg "Niveaux de gris"
}
Node {
RsID 1108
Strg "Echelle absolue"
Strg "Nervures"
Strg "Perturbation"
Strg "Ondulation"
Strg "Mlange"
Strg "Rpartir"
Strg "Direction"
}
Node {
RsID 1109
Strg "Turbulence"
Strg "Direction"
}
Node {
RsID 1110
Strg "Gauche"
Strg "Dessus"
Strg "Dessous"
Strg "Droite"
Strg ""
Strg ""
Strg ""
Strg ""
}
Node {
RsID 1111
Strg "Intensit"
Strg "Echelle"
Strg "Limites"
Strg "Fractale (plus lent)"
Strg "Mlanger"
Strg "Forme"
}
Node {
RsID 1113
Strg "Gauche"
Strg "Dessus"
Strg "Dessous"
Strg "Droite"
Strg ""
Strg ""
Strg ""
Strg ""
}
Node {
RsID 1114
Strg ""
}
Node {
RsID 1115
}
Node {
RsID 1116
}
Node {
RsID 1118
}
Node {
RsID 1119
Strg "Espace"
}
Node {
RsID 1120
Strg "Espace:"
}
Node {
RsID 1121
Strg "Fractale"
Strg "Echelle:"
Strg "0.00"
Strg "Motif"
Strg "Densit"
Strg "Contraste"
Strg "Luminance"
Strg "Mlanger"
Strg "Inverser"
Strg "Rinitialiser"
Strg "Espace"
}
Node {
RsID 1122
Strg "Echelle X:"
Strg "Echelle Y:"
Strg "Echelle Z:"
Strg "Rotation:"
Strg "Z:"
Strg "Y:"
Strg "X:"
Strg "Origine X:"
Strg "Origine Y:"
Strg "Origine Z:"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Transformer"
}
Node {
RsID 1123
Strg "Fin de pente:"
Strg "0.00"
Strg "Influence"
Strg "Inverser"
Strg "0.00"
Strg "Dbut de pente:"
Strg "Altitude"
}
Node {
RsID 1124
Strg "Inverser"
Strg "Inclinaison"
Strg "Influence"
Strg "Mlange"
Strg "Inclinaison"
}
Node {
RsID 1125
Strg "Influence"
Strg "Mlange"
Strg "Direction"
Strg "Tangage"
Strg "Orientation"
}
Node {
RsID 1160
}
Node {
RsID 1170
Strg "X"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Rotation"
Strg "Centre
"
Strg "Z"
Strg "Y"
Strg "X"
Strg "Globale
"
Strg "Echelle
"
Strg "Activer"
}
Node {
RsID 1180
Strg "Activer le dplacement"
Strg "Dplacer dans la vue 3D"
Strg "Amplitude:
"
Strg "0.00"
Strg "Dcalage"
Strg "Activer"
Strg "Lisser la surface"
Strg "Remarque: Chaque pas adaptatif peut ajouter jusqu' 4 fois plus de triangles."
Strg "Nb d'chantillons min"
Strg "Pas adaptatif supplmentaire"
Strg "Subdivision"
Strg "Angle de lissage"
}
Node {
RsID 1181
Strg "Activer la dispersion sous la surface"
Strg "Echelle:
"
Strg "0.00"
Strg "Rflection diffuse"
Strg "Indice de Rfraction"
Strg "Effet de Fresnel"
Strg "Transluscence"
Strg "Couleur:
"
Strg "Intensit"
}
Node {
RsID 1182
Strg "Attnuation Max"
Strg "Profondeur Max"
Strg "Profondeur des rayons"
Strg "Activer les reflets flous"
Strg "Flou"
Strg "Rapide"
Strg "Bonne"
Strg "Excellente"
Strg "Qualit"
Strg "Reflets flous"
Strg "L'effet de Fresnel modifie les reflets en fonction de l'angle de vue. Il n'affecte que les matriaux ayant un indice de rfraction diffrent de 1.
"
Strg "Terme de Fresnel"
Strg "Reflet"
}
Node {
RsID 1183
Strg "Attnuation Max"
Strg "Profondeur Max"
Strg "Profondeur des rayons"
Strg "L'effet de Fresnel modifie la transparence en fonction de l'angle de vue. Il n'affecte que les matriaux ayant un indice de rfraction diffrent de 1.
"
Strg "Terme de Fresnel"
Strg "Transparence"
}
Node {
RsID 1203
}
Node {
RsID 1204
Strg "8"
Strg "x"
Strg "8"
}
Node {
RsID 1205
Strg "Echelle"
}
Node {
RsID 1206
Strg "Taches"
}
Node {
RsID 1207
Strg "8"
Strg "x"
Strg "8"
}
Node {
RsID 1208
Strg "Echelle"
}
Node {
RsID 1209
Strg "Turbulence"
}
Node {
RsID 1211
Strg "Echelle"
}
Node {
RsID 1216
Strg "0.00"
Strg "Echelle:"
}
Node {
RsID 1999
}
Node {
RsID 2000
Strg "0.000000000000000000000000000000000000000000000000000"
Strg "0.000000000000000000000000000000000000000000000000000"
Strg "Dessus:
"
Strg "Hauteur:"
Strg "0.000"
Strg "0.000000000000000000000000000000000000000000000000000"
Strg "Gauche:"
Strg "Largeur:"
}
Node {
RsID 10000
Strg "Translation:"
Strg "X"
Strg "Y"
Strg "Rotation:"
Strg ""
}
Node {
RsID 10001
Strg "Ignorer les normales"
}
Node {
RsID 10002
Strg "Direction :"
}
Node {
RsID 10003
Strg "Direction:"
}
Node {
RsID 10004
Strg "Appliquer  :"
}
Node {
RsID 10006
Strg "0,00"
Strg "0,00"
Strg "0,00"
Strg "Cap"
Strg "Tangage"
Strg "Roulis"
}
Node {
RsID 10007
}
Node {
RsID 20000
Strg "Amplitude"
}
Node {
RsID 20001
Strg "Pas d'interaction avec la lumire si compltement transparent"
}
COMP {
RsID 111
Strg "Psychdlique"
Strg "Fonctions Motif"
}
COMP {
RsID 1001
Strg "Multicouches"
Strg "Textures complexes #1"
}
COMP {
RsID 1002
Strg "Multicanal"
Strg "Texture Lego # 1"
}
COMP {
RsID 1003
Strg "Ajouter"
Strg "Oprateurs"
}
COMP {
RsID 1004
Strg "Soustraire"
Strg "Oprateurs"
}
COMP {
RsID 1005
Strg "Multiplier"
Strg "Oprateurs"
}
COMP {
RsID 1006
Strg "Mlangeur"
Strg "Oprateurs"
}
COMP {
RsID 1007
Strg "Mlangeur multicanal"
Strg "Textures complexes # 1"
}
COMP {
RsID 1008
Strg "Single Channel (OLD)"
Strg "Hidden"
}
COMP {
RsID 1009
Strg "Texture de rfrence"
Strg "Textures complexes # 1"
}
COMP {
RsID 1010
Strg "Recouvrement"
Strg "Oprateurs"
}
COMP {
RsID 1011
Strg "Phong"
Strg "Modles d'clairement # 16"
}
COMP {
RsID 1012
Strg "Rflecteur d'ombre"
Strg "Modles d'clairement # 16"
}
COMP {
RsID 1013
Strg "Canal simple"
Strg "Textures complexes # 8"
}
COMP {
RsID 1014
Strg "Modle Anisotropique"
Strg "Modles d'clairement # 16"
}
COMP {
RsID 1100
Strg "Valeur (0-100%)"
Strg "Textures de base A3"
}
COMP {
RsID 1101
Strg "Couleur"
Strg "Textures de base A0"
}
COMP {
RsID 1103
Strg "Placage d'image"
Strg "Textures de base A4"
}
COMP {
RsID 1104
Strg "Damier"
Strg "Fonctions Motif"
}
COMP {
RsID 1105
Strg "Bois"
Strg "Fonctions naturelles"
}
COMP {
RsID 1106
Strg "Taches"
Strg "Fonctions naturelles"
}
COMP {
RsID 1107
Strg "Fils de fer"
Strg "Fonctions Motif"
}
COMP {
RsID 1108
Strg "Marbre"
Strg "Fonctions naturelles"
}
COMP {
RsID 1109
Strg "Dgrad"
Strg "Fonctions Motif"
}
COMP {
RsID 1110
Strg "Julia"
Strg "Fonctions Motif"
}
COMP {
RsID 1111
Strg "Cellulaire"
Strg "Fonctions naturelles"
}
COMP {
RsID 1113
Strg "Mandelbrot"
Strg "Fonctions Motif"
}
COMP {
RsID 1114
Strg "Valeur (1-10000%)"
Strg "Textures de Base A5"
}
COMP {
RsID 1115
Strg "Dgrad de couleur"
Strg "A6 Textures basiques"
}
COMP {
RsID 1118
Strg "Filtre courbe"
Strg "Oprateurs"
}
COMP {
RsID 1119
Strg "Environnement"
Strg "Fonctions d'Environnement"
}
COMP {
RsID 1121
Strg "Bruit Fractal"
Strg "Fonctions de bruit"
}
COMP {
RsID 1170
Strg "Transformation"
Strg "Shader Accessories"
}
COMP {
RsID 1180
Strg "Texture de Dplacement"
Strg "Hidden"
}
COMP {
RsID 1181
Strg "Dispersion sous surface"
Strg "Subsurface #256"
}
COMP {
RsID 1182
Strg "Reflets"
Strg "Reflets #512"
}
COMP {
RsID 1183
Strg "Transparence"
Strg "Transparence #1024"
}
COMP {
RsID 1999
Strg "Calque simple"
Strg "Calques # 4"
}
COMP {
RsID 2000
Strg "Calque Rectangle"
Strg "Calques # 4"
}
COMP {
RsID 2001
Strg "Calque Polygone"
Strg "Calques # 4"
}
COMP {
RsID 2002
Strg "Calque Ovale"
Strg "Calques # 4"
}
COMP {
RsID 2003
Strg "Calque Rgion"
Strg "Hidden"
}
COMP {
RsID 3000
Strg "Domaine de texture UV"
Strg "Domaine de texture UV"
}
COMP {
RsID 3001
Strg "Size To Position Part"
Strg "Size To Position Part"
}
COMP {
RsID 3002
Strg "Reference Shader Part"
Strg "Reference Shader Part"
}
COMP {
RsID 3003
Strg "Reference Shader Collaps Part"
Strg "Reference Shader Collaps Part"
}
COMP {
RsID 10000
Strg "Placage paramtrique"
Strg "Placage par projection # 2"
}
COMP {
RsID 10001
Strg "Placage  plat"
Strg "Placage par projection # 2"
}
COMP {
RsID 10002
Strg "Placage cylindrique"
Strg "Placage par projection # 2"
}
COMP {
RsID 10003
Strg "Placage sphrique"
Strg "Placage par projection # 2"
}
PMap {
RsID 111
Strg "Interfrence X"
Strg "Interfrence Y"
Strg "Interfrence Z"
Strg "Echelle"
Strg "Nombre de bandes"
Strg "Densit"
Strg "Phase"
Strg "Utiliser les coordonnes absolu"
}
PMap {
RsID 1001
Strg "Sous-textures"
}
PMap {
RsID 1002
Strg "Couleur"
Strg "Alpha"
Strg "Eclat"
Strg "Brillance"
Strg "Bosselage"
Strg "Rflexion"
Strg "Transparence"
Strg "Rfraction"
Strg "Luminescence"
Strg "Dispersion S.S."
Strg "Translucidit"
Strg "Amplitude du bosselage"
Strg "Pas d'clat si transparent"
}
PMap {
RsID 1003
Strg "Gauche"
Strg "Droite"
}
PMap {
RsID 1004
Strg "Source 1"
Strg "Source 2"
}
PMap {
RsID 1005
Strg "Source 1"
Strg "Source 2"
}
PMap {
RsID 1006
Strg "Source 1"
Strg "Source 2"
Strg "Mlangeur"
}
PMap {
RsID 1007
Strg "Source 1"
Strg "Source 2"
Strg "Mlangeur"
}
PMap {
RsID 1008
Strg "Mlangeur"
Strg "Canal"
}
PMap {
RsID 1009
Strg "Ptr  to Master Shader"
Strg "Nom de la classe de textures"
}
PMap {
RsID 1010
Strg "Source 1"
Strg "Source 2"
Strg "Echange d'entre"
}
PMap {
RsID 1011
Strg "Texture"
}
PMap {
RsID 1012
Strg "Texture"
}
PMap {
RsID 1013
Strg "Texture"
Strg "Canal"
}
PMap {
RsID 1014
Strg "Texture"
Strg "Direction de Tangente"
Strg "Angle"
}
PMap {
RsID 1100
Strg "Valeur"
}
PMap {
RsID 1101
Strg "Couleur"
}
PMap {
RsID 1103
Strg "Placage d'image"
Strg "Blanc invisible"
Strg "Alpha Prmultipli"
Strg ""
}
PMap {
RsID 1104
Strg "cadre horizontalement"
Strg "cadre verticalement"
}
PMap {
RsID 1105
Strg "Rpartir"
Strg "Perturbation"
Strg "Nombre de nervures"
Strg "Mlange"
Strg "Direction"
Strg "Centrer"
Strg "Echelle absolue"
Strg "Ondulation"
Strg ""
}
PMap {
RsID 1106
Strg "Rpartir"
Strg "Mlange"
Strg "Taille des taches"
}
PMap {
RsID 1107
Strg "nombre  l'horizontale"
Strg "nombre  la verticale"
Strg "largeur horizontale"
Strg "largeur verticale"
Strg "Niveaux de gris"
}
PMap {
RsID 1108
Strg "Rpartir"
Strg "Perturbation"
Strg "Nombre de nervures"
Strg "Mlange"
Strg "Direction"
Strg "Echelle absolue"
Strg ""
Strg ""
Strg "Ondulation"
}
PMap {
RsID 1109
Strg "Direction"
Strg "Turbulence"
}
PMap {
RsID 1110
Strg "Semence X"
Strg "Semence Y"
Strg "Rect. du dessus"
Strg "Rect. gauche"
Strg "Rect. du dessous"
Strg "Rect. droite"
Strg "Itration maximale"
}
PMap {
RsID 1111
Strg "Utiliser la version fractale"
Strg "Echelle"
Strg "Semence"
Strg "Forme"
Strg "Intensit"
Strg "Limtes suprieure et infrieure"
}
PMap {
RsID 1113
Strg "Rect. du dessus"
Strg "Rect. gauche"
Strg "Rect. du dessous"
Strg "Rect. droite"
Strg "Itration maximale"
}
PMap {
RsID 1114
Strg "Value"
}
PMap {
RsID 1115
Strg "Texture"
Strg "Dgrad"
}
PMap {
RsID 1118
Strg "Texture"
}
PMap {
RsID 1119
Strg "Espace"
Strg "Altitude Max"
Strg "Altitude Min"
Strg "Influence de l'Altitude"
Strg "Inversion d'Altitude"
Strg "Pente"
Strg "Mlange de pente"
Strg "Influence de pente"
Strg "Inversion de pente"
Strg "Tangage"
Strg "Direction"
Strg "Mlange d'orientation"
Strg "Influence de l'orientation"
}
PMap {
RsID 1121
Strg "Mlanger"
Strg "Algo"
Strg "Inverser"
Strg "Espace"
Strg "Luminance"
Strg "Contraste"
Strg "Echelle Globale"
Strg "Fractal"
Strg "Motif"
Strg "Densit"
Strg "Echelle X"
Strg "Echelle Y"
Strg "Echelle Z"
Strg "Origine X"
Strg "Origine Y"
Strg "Origine Z"
Strg "Phy"
Strg "Theta"
Strg "Psy"
}
PMap {
RsID 1170
Strg "Activer la transformation"
Strg "Echelle Uniforme"
Strg "Echelle Globale"
Strg "Echelle X"
Strg "Echelle Y"
Strg "Echelle Z"
Strg "Position X"
Strg "Position Y"
Strg "Position Z"
Strg "Rotation"
}
PMap {
RsID 1180
Strg "Dplacement"
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Amplitude"
Strg "Dcalage"
Strg ""
}
PMap {
RsID 1181
Strg "Couleur"
Strg "Transluscence"
Strg "Reflets Diffus"
Strg "Intensit"
Strg "Echelle"
Strg "Fresnel"
Strg "Rfraction"
Strg ""
}
PMap {
RsID 1182
Strg "Texture"
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
}
PMap {
RsID 1183
Strg "Texture"
Strg ""
Strg ""
Strg ""
}
PMap {
RsID 1205
Strg "Rpartir"
Strg "Perturbation"
Strg "Nombre de nervures"
Strg "Mlange"
Strg "Direction"
Strg "Centrer"
Strg "Echelle absolue"
Strg "Ondulation"
Strg ""
}
PMap {
RsID 1208
Strg "Rpartir"
Strg "Perturbation"
Strg "Nombre de nervures"
Strg "Mlange"
Strg "Direction"
Strg "Echelle absolue"
Strg ""
Strg ""
Strg "Ondulation"
}
PMap {
RsID 1211
Strg "Utiliser la version fractale"
Strg "Echelle"
Strg "Semence"
Strg "Forme"
Strg "Intensit"
Strg "Limtes suprieure et infrieure"
}
PMap {
RsID 1999
Strg "Texture"
Strg "Opacit"
Strg "Espace UV"
}
PMap {
RsID 2000
Strg "Texture"
Strg "Opacit"
Strg "Espace UV"
Strg "Left"
Strg "Top"
Strg "Right"
Strg "Bottom"
}
PMap {
RsID 2001
Strg "Texture"
Strg "Opacit"
Strg "Espace UV"
Strg "Left"
Strg "Top"
Strg "Right"
Strg "Bottom"
}
PMap {
RsID 2002
Strg "Texture"
Strg "Opacit"
Strg "Espace UV"
Strg "Left"
Strg "Top"
Strg "Right"
Strg "Bottom"
}
PMap {
RsID 2003
Strg "Texture"
Strg "Opacit"
Strg "Espace UV"
Strg "Left"
Strg "Top"
Strg "Right"
Strg "Bottom"
}
PMap {
RsID 10000
Strg "Direction"
Strg "Transformation du placage"
Strg "Ignorer les Normales"
Strg "Espace UV"
Strg "Textures"
Strg "Requestor"
Strg "Translation X"
Strg "Translation Y"
Strg "Rotation"
}
PMap {
RsID 10001
Strg "Direction"
Strg "Transformation du placage"
Strg "Ignorer les Normales"
Strg "Espace UV"
Strg "Textures"
Strg "Requestor"
}
PMap {
RsID 10002
Strg "Direction"
Strg "Transformation du placage"
Strg "Ignorer les Normales"
Strg "Espace UV"
Strg "Textures"
Strg "Requestor"
}
PMap {
RsID 10003
Strg "Direction"
Strg "Transformation du placage"
Strg "Ignorer les Normales"
Strg "Espace UV"
Strg "Textures"
Strg "Requestor"
}
TABS {
RsID 161
Strg "Bruit"
Strg "Transformer"
}
TABS {
RsID 162
Strg "Altitude"
Strg "Pente"
Strg "Orientation"
}
CMNU {
RsID 100
Strg ""
Strg " "
Strg " "
Strg " "
Strg ""
}
CMNU {
RsID 101
Strg ""
Strg " "
Strg " "
Strg " "
Strg ""
}
CMNU {
RsID 128
Strg ""
Strg "Horizontale"
Strg "Verticale"
Strg "Radial"
Strg ""
}
CMNU {
RsID 400
Strg ""
Strg " "
Strg " "
Strg " "
Strg " "
Strg " "
Strg " "
Strg " "
Strg " "
Strg " "
Strg ""
}
CMNU {
RsID 1003
Strg "Espace"
Strg "Local"
Strg "Global"
Strg "UV"
Strg ""
}
CMNU {
RsID 1008
Strg ""
Strg "Couleur"
Strg "Eclat"
Strg "Brillance"
Strg "Bosselage"
Strg "Reflet"
Strg "Transparence"
Strg "Rfraction"
Strg "Luminescence"
Strg ""
}
CMNU {
RsID 1013
Strg ""
Strg "Couleur"
Strg "Alpha"
Strg "Eclat"
Strg "Brillance"
Strg "Bosselage"
Strg "Rflexion"
Strg "Transparence"
Strg "Rfraction"
Strg "Luminescence"
Strg ""
}
CMNU {
RsID 1030
Strg "&Direction"
Strg "Horizontale"
Strg "Verticale"
Strg ""
}
CMNU {
RsID 1108
Strg ""
Strg " "
Strg " "
Strg " "
Strg " "
Strg ""
}
STR {
RsID 150
Strg "Bruit doux"
Strg "Bruit doux et dur"
Strg "Bruit dur"
Strg "Veines dures"
Strg "Veines douces"
}
STR {
RsID 1000
Strg "Objet entier"
}
STR {
RsID 1029
Strg "Analyse..."
Strg "Prt. Texture utilisant les couleurs RVB."
Strg "Prt. Texture utilisant une valeur."
Strg "Prt. Aucune couleur ou valeur dfinie."
Strg "Erreur"
}
TBAR {
RsID 10001
Strg "Direction de placage"
Strg "Bote entire"
Strg "Bote de gauche"
Strg "Bote avant"
Strg "Bote arrire"
Strg "Bote de droite"
Strg "Bote du dessus"
Strg "Bote du dessous"
}
TBAR {
RsID 10002
Strg "Direction de placage"
Strg "X"
Strg "Y"
Strg "Z"
}
TBAR {
RsID 10003
Strg "Direction de placage"
Strg "X"
Strg "Y"
Strg "Z"
}
Dlog {
RsID 1100
Strg "Veuillez slectionner une nouvelle classe de textures dans le menu local."
Strg "Vous avez cr une texture avec des rfrences circulaires, soit la texture fait rfrence  elle-mme, soit elle fait rfrence  une texture qui lui fait dj rfrence.
"
Strg "Rfrence circulaire dtecte"
}
